Constructor limitations?

BlitzMax Forums/BlitzMax Programming/Constructor limitations?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Yes, the sintax is different. 'core' constructor is NEW an, as blitzMax does not have overloading, you have to create other constructors, so you have to speficy the constructor method name in the call.
Local MyEnemy = level.AddEnemy(enemy.create(Position.Create(200,200),40,Image(".\\gfx\tank.bml")))

It is just another sintax to do the same.