Virtual Bump Mapping using > 500.000 tris!

Miscellaneous Forums/Blitz Showcase/Virtual Bump Mapping using > 500.000 tris!

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

In ten years we're laughing about all the performance comments.. :P I've never liked bumpmaps in games (tho I understand why there are bumpmaps). In a near future I hope to play games where everything you see *is* really made out of high amounts of polies, including seemingly straight stuff like floors, ceilings, walls, etc.