If you're using a heightmapped terrain, then it should be fairly easy to make a bumpmap sculp program out of it. Just translate the 3D mouse coordinates to the heightmap and alter its white/black value on that point. Don't know if it really works that way but I think the concept is quite easy tbh
Virtual Bump Mapping using > 500.000 tris!
Miscellaneous Forums/Blitz Showcase/Virtual Bump Mapping using > 500.000 tris!The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.