Virtual Bump Mapping using > 500.000 tris!

Miscellaneous Forums/Blitz Showcase/Virtual Bump Mapping using > 500.000 tris!

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hm than i would have to save the vertices of each surface of each mesh. that wouldnt be easy ;/

although you know, i'm automaticaly splitting the surface if the texture is bigger than 128x128 because blitz doesnt support surfaces with more than 65536 tris/vertices!