Virtual Bump Mapping using > 500.000 tris!

Miscellaneous Forums/Blitz Showcase/Virtual Bump Mapping using > 500.000 tris!

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You get 62 fps, that's not bad!
thats ok. i get 75 fps. and if thats too much, try scene 3! that is high quality AND big scene;)

i tried 150.000.000 polygons and it was 2 fps.
Well, displacement mapping is the way to go...
it is specular and dot3 mapping, too!