Nexus 3D Engine

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- Import B3D ... done!
- Shaders ... almost done!
- AddVertex, VertexAlpha etc. ... done! Automaticly manages Vertex and Index buffers.

But i'm having trouble using skinned meshes. It loads the skinned b3d mesh file well, and hierachies the entities well, but when i pass the skinning information etc. in my fx shader, there is some problems with positioning the vertices.