Diablo inventory

BlitzMax Forums/BlitzMax Programming/Diablo inventory

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One of the most known design methods: seperate user interaction, visualization and implementation. What you need to have is just inventory *technically*, and some methods to compare another object and see how it fits. You should be comparing that by just using methods.. without gfx or mouse input. Later on, when it all works, you'll be sending mouse events to such methods, and you'll display your inventory.