Ah, but the server has final say in that matter. At least it does if you want to protect from hackers.
The server should be where it is determined if a bullet hit a player. And 60ms will not make such a big difference that it is hugely noticeable to a human. That is the trade off you have when you play a game on the Internet.
The server should be where it is determined if a bullet hit a player. And 60ms will not make such a big difference that it is hugely noticeable to a human. That is the trade off you have when you play a game on the Internet.