Creating a texture using the alpha flag does nothing as it cannot know what pixels you would like to be transparent or otherwise so defaults to full alpha for everything.
You can use a routine like this to mask out the black ...
http://www.blitzbasic.com/codearcs/codearcs.php?code=1013
There may be issues with black borders but there are other routines in the Blitz3d Misc code archives which can help there.
Stevie
You can use a routine like this to mask out the black ...
http://www.blitzbasic.com/codearcs/codearcs.php?code=1013
There may be issues with black borders but there are other routines in the Blitz3d Misc code archives which can help there.
Stevie