Chalky - maybe it should wait if the above falling gems would create a larger match. I think this might be happening because there is a slight delay (deliberate) when each line falls down. Yeah, I think that bit needs tweaking to check falling tiles in very close range.
When do you check if there are valid moves?
It checks when there are no tiles falling down or being swapped. Oooh, could you do a print screen if you come across it again so I can get a better idea of which scenario the checks are failing? :)
*edit* lol, sorry chalky, I meant xlsior with the no moves bug :p
When do you check if there are valid moves?
It checks when there are no tiles falling down or being swapped. Oooh, could you do a print screen if you come across it again so I can get a better idea of which scenario the checks are failing? :)
*edit* lol, sorry chalky, I meant xlsior with the no moves bug :p