Character/Vehicle

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Entitydistance is fine to use many many hundreds of times. It's a very simple calculation. What might be happening is the distance you have specified is less than the collision radius of the car. Try setting a bigger value.

To do with the code part, try structuring the code using a mode variable:

If mode = 1 then
   ;do controls for walking
ElseIf mode = 2 then
   ;do controls for vehicle driving
End If