"Snapping" bones to meshes

Blitz3D Forums/Blitz3D Programming/"Snapping" bones to meshes

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

And Dreamora already answered that when he said

Especially you can not assign vertices to bones in realtime.


What you suggest, however, makes no sense to me. You seem to be trying to do precisely the opposite of what I would be doing if I wanted rag doll physics. Perhaps it's just me, but I'd be wanting to attach my vertices to bones in the modeller and then control the bone positions in code. Which you can do. But for whatever reason, that doesn't seem to be your aim.