axe.win32maxgui version 28 released

BlitzMax Forums/BlitzMax GUI Programming/axe.win32maxgui version 28 released

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Whoops, on approx line 3242, can you replace...

						If (ReadPixel(pix,x,y) & $FFFFFF) <b><></b> $FFFFFF Then WritePixel(pix2,x,y,$FFFFFF)
...with...

						If (ReadPixel(pix,x,y) & $FFFFFF) <b>=</b> $FFFFFF Then WritePixel(pix2,x,y,$FFFFFF)
Then, rebuild modules and try again!

Basically, I accidentally introduced this bug as part of the new alpha support processing in TWindowsIconStrip. If you are using Windows XP+ and you specify a pixmap (with an alpha channel) as an iconstrip, your icons will also support alpha. Otherwise the icons are handled as they were previously i.e. any white pixels are simply masked.