You can not create bones in realtime and use them.
Especially you can not assign vertices to bones in realtime.
Those informations can only be loaded from a B3D
But you can indeed import a model that is rigged for a specific bone skeleton and import a bone skeleton with the same naming etc and then entity parent the model to that skeleton to use its animation.
You can as well manually rotate the bones on the model if you want to animate it
Especially you can not assign vertices to bones in realtime.
Those informations can only be loaded from a B3D
But you can indeed import a model that is rigged for a specific bone skeleton and import a bone skeleton with the same naming etc and then entity parent the model to that skeleton to use its animation.
You can as well manually rotate the bones on the model if you want to animate it