- Shadows
- Import B3D models
- Terrain
- Shaders
- Post Processing (DOF, Blurr, Bloom, contrast, brightness, reverse video)
- Fast 2D over 3D
- Spherical map, cube map
- Displacement mapping, bump mapping
- Reflection, refraction
proper management of entities, camera, pivots, bones, multi-texturing, possibility of builing meshes from code with AddVertex and the rest of that toolset, possibility to set all the Antialias and Anisotropic modes, as well as resolutions and refresh rate.
- Import B3D models
- Terrain
- Shaders
- Post Processing (DOF, Blurr, Bloom, contrast, brightness, reverse video)
- Fast 2D over 3D
- Spherical map, cube map
- Displacement mapping, bump mapping
- Reflection, refraction
proper management of entities, camera, pivots, bones, multi-texturing, possibility of builing meshes from code with AddVertex and the rest of that toolset, possibility to set all the Antialias and Anisotropic modes, as well as resolutions and refresh rate.