I think this is the way it goes. Blitz sends each surface to the graphics card to be rendered. Everyt9ime it sends a new surface, it stalls the graphics card as the new data is transfered.
The less surfaces you use, the faster things will render. However, creating your whole game out of 1 surface, isn't a good idea either :o) Got to have a balance. That's why most people around here will be using a varation of single surface particles, if you want real speed out of them that is.
The less surfaces you use, the faster things will render. However, creating your whole game out of 1 surface, isn't a good idea either :o) Got to have a balance. That's why most people around here will be using a varation of single surface particles, if you want real speed out of them that is.