Texturing cubes

Blitz3D Forums/Blitz3D Programming/Texturing cubes

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I think this is the way it goes. Blitz sends each surface to the graphics card to be rendered. Everyt9ime it sends a new surface, it stalls the graphics card as the new data is transfered.

The less surfaces you use, the faster things will render. However, creating your whole game out of 1 surface, isn't a good idea either :o) Got to have a balance. That's why most people around here will be using a varation of single surface particles, if you want real speed out of them that is.