Texturing cubes

Blitz3D Forums/Blitz3D Programming/Texturing cubes

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Having a separate surface for each side is not a good idea, if you can avoid it.

It'd be better to combine your textures into one and UV map the cube appropriately.

Blitz cubes are comprised unwelded sides, BTW. You may be able to simply alter the UVs to map the cube with your all-in-one texture.

Also, I remember other people asking this same question before. Try doing a search - you may discover some handy code/tips.