I just spend a bit of time refining it, down to below 400 bytes now.
It's the same principle yes - precalculate energy levels with a curved falloff and store the values in an image, then render the image with additive blending.
I agree with you, though, I would not normally use single letter variables, I am usually verbose. But it was a fun challenge.
It's the same principle yes - precalculate energy levels with a curved falloff and store the values in an image, then render the image with additive blending.
I agree with you, though, I would not normally use single letter variables, I am usually verbose. But it was a fun challenge.