ok, I've chosen wisely: TBank, and 2 arrays which contain bank offsets. One array is a 1d array, the other is 2d. Both contain the same numbers, but I can thus choose my preferred access method. Storing those offsets in those arrays saves quite a few multipliers for each pixel..
Still I wonder whether I'm just making too crappy stuff here or whether BMax seriously lacks some functionality here ... aaaaaaaanyway ...
Still I wonder whether I'm just making too crappy stuff here or whether BMax seriously lacks some functionality here ... aaaaaaaanyway ...