Why is OpenGL so slow (like software slow!) rendering on vista? Who is to blame for this is it MS (Mabe they are terrified of OGL3 :/ ) or the assumption on the driver manufacturers that windows users only care or know about direct3d? I heard something about it being emulated by DX. Is this true or is this only true if the driver doesnt have direct OGL support? Im confused.
Isnt it a bit dumb considering much of cutting edge 3d stuff for games, movies, scientific simulations etc is designed around openGL first, as its most portable and may encourage people to take more serious R&D onto other platforms? I can think the only reason could be to make OGL 'look bad' compared to D3D or something when in reality it is reasonably well matched (DX8/9 vs GL2.0)
Isnt it a bit dumb considering much of cutting edge 3d stuff for games, movies, scientific simulations etc is designed around openGL first, as its most portable and may encourage people to take more serious R&D onto other platforms? I can think the only reason could be to make OGL 'look bad' compared to D3D or something when in reality it is reasonably well matched (DX8/9 vs GL2.0)