No, that's not working here as a) i played it on osx and so it's openGl already and b) it isn't fillrate limited so the reduction from 32bit to 16bit don't change a thing.
Beside of maybe that the amount of overlappig objects and a the logic behind might be an issue could it be that the lights (torches) are a part oft he problem? I'm also experiencing this in larger underground locations were they appear.
It would be nice if saving would also work by confirming with the mousebutton and not just by hitting the return key.
Beside of maybe that the amount of overlappig objects and a the logic behind might be an issue could it be that the lights (torches) are a part oft he problem? I'm also experiencing this in larger underground locations were they appear.
It would be nice if saving would also work by confirming with the mousebutton and not just by hitting the return key.