A bank has its advantages yes.. for instance, you can poke either a float or an int at a specific spot, meaning you actually have choice during the process. The low-level poking is a bit less nice tho, tho one can use CONSTs for offsets like 'r', 'g', 'b', etc.
But uhm, before I make worries about something irrelevant, is a x+width*y for each array entry in a 1-dimensional array slowing down? Or does BMax's 2d array addressing works exactly the same?
But uhm, before I make worries about something irrelevant, is a x+width*y for each array entry in a 1-dimensional array slowing down? Or does BMax's 2d array addressing works exactly the same?