CopyMesh and Copying Animation

BlitzMax Modules Forums/MiniB3D/CopyMesh and Copying Animation

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Other problem: Loading some AnimatedMesh I get "Array out of bounds" in this row:

bo_bone.keys.flags[k_frame]=bo_bone.keys.flags[k_frame]+k_flags

on TModel.LoadAnimB3D() function.

the same models in blitz3D works good!