maxGUI game without tearing possible?

BlitzMax Forums/BlitzMax GUI Programming/maxGUI game without tearing possible?

Okay, I came up with an acceptable solution to my dilema which I'm sure people already use. I basically switch flip(1) to flip() or pause the rendering when the app is suspended to kick the cpu usage down. That way, if the user needs to stop and do something else the cpu is freed but when the user goes back to the game, flip(1) get's used and I get no tearing :) I'm using flip() while the app is suspended because I want some little animations to run in the background but otherwise I would just pause it. Flip() works alright as long as nothing is moving too fast.

James