Most people would go the skybox route:
Look in your 3D samples directory at the Castle demo.
The skybox is basically a cube where the sides are individual pieces, thus, they can be independentally textured. For your use, you probably won't want to flip the meshes (unless you want the cube textured internally).
Look in your 3D samples directory at the Castle demo.
The skybox is basically a cube where the sides are individual pieces, thus, they can be independentally textured. For your use, you probably won't want to flip the meshes (unless you want the cube textured internally).