Fading Fog + Skymap ?!

Blitz3D Forums/Blitz3D Programming/Fading Fog + Skymap ?!

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

The only solution that I know of and that works nicely, is a SkyPlane:



This is a blue sky and a dark-turkis kind of fog.

The skyplane is a very large quad, and it requires some hills on the horizon because it does not bend to the ground, as a skydome or skybox. Other than that, the fog fades nicely. The texture may be tiled.