How to cope with losing source code?

Miscellaneous Forums/General Discussion/How to cope with losing source code?

Are we talking about a certain Cannon Fodder type game?

[edit] Ah, you edited your post. :)

I gave myself a reality check about a year and a half ago and figured I either keep making games to ridiculous timescales and effectively giving away the rights, or I do it for myself and put more effort in.

So, that's what I'm doing now. Don't think of it as 'writing a large game'. If you think like that you'll never do anything because it all looks like too much to take on. Break it down into component form and tackle it one step at a time. Rome wasn't built in a day. :)