The solution is to wait until I'm coming home ;)
To be serious, with standard b3d or minib3d it doesn't seem to be possible. But I have worked out a 'copyanimmesh' function which will copy the animations also. I only have to get it working with the new bone system. I will post it as soon as possible.
To be serious, with standard b3d or minib3d it doesn't seem to be possible. But I have worked out a 'copyanimmesh' function which will copy the animations also. I only have to get it working with the new bone system. I will post it as soon as possible.