I posted this in the Blitz3D forum because sometimes I don't know whether to post queries there or in here. I've tried code in both B3D and MiniB3D without success...
Basically, I don't want to LoadAnimMesh for 22 models as loading takes too long.
If I load the master mesh and use CopyEntity I am unable to change the surface colours or textures for each individual entity which is essential.
If I use CopyMesh I can change the colours/textures of the individual models but it doesn't copy the animation. I tried using LoadAnimSeq(player1, "originalmesh.b3d") but this gives the error "Entity has no animation" in B3D. It compiles ok in miniB3D but still doesn't animate.
What's the solution?
Basically, I don't want to LoadAnimMesh for 22 models as loading takes too long.
If I load the master mesh and use CopyEntity I am unable to change the surface colours or textures for each individual entity which is essential.
If I use CopyMesh I can change the colours/textures of the individual models but it doesn't copy the animation. I tried using LoadAnimSeq(player1, "originalmesh.b3d") but this gives the error "Entity has no animation" in B3D. It compiles ok in miniB3D but still doesn't animate.
What's the solution?