Cheers guys.
Mark:
I know that is what happened, I`m more lacking an understanding of "how" it happened.
ie. How are they ensuring the scrolling down the screen is in synch, at the right time....are they using timers with info from text files or simply making a 3d level of the layout and running a camera through it (I know that would never happen but you get what I mean).
I know a couple of the free GH-clone games use xml files with the info of what button, start time of when pressed, and length it is held for - which makes complete sense......
but how are they then translating this into the game to scroll at the correct time. Is this even possible with Blitz audio commands?
Maybe I`m making this more complex than it really is - I just cant get my head around it.
Genexi:
GH3 - I just did Tenacious D - The Metal on Expert, took me a couple of hours!
I`m on level 7 now and have just done Stricken...wish me luck :)
To start with I just knocked up a front end to see if the guitar would work (360 wired GH2 guitar) and now it has, well I hadn`t even thought about the next bit - hence this post to get some ideas.
To start with I`ll use some mp3s, but getting 3 tracks for bass/rythm/vocal etc wont be a problem as a lot of my friends are in bands and record regularly.
I would make all the noted configurable also, but I`m concentrating on the guitar atm just for fun :)
Sledge:
I have played this and this is what got me curious as to if I could get he guitar working myself - which I did.
Unfortunately it is coded in Python, which I don`t get - and as I said I`m more looking to understand "how" it works rather than getting a bit of code.
I agree with that review tho - I stopped playing because it looked pants...theres a jave one too called Freetar which has a cool editor.
You load in the mp3, hit play and it records whatever you press as the song plays, you then save and load that into the game and it is playable.
How is this possible - what is the theory behind it...what are they doing to take the info and store it and then play it back as a level, in time and in synch?
As I said above its to do with timing, how are they making the times recorded in the txt file (for example) scroll down and be at the right time/place on screen as the song is playing?
Any other ideas / suggestions / theories welcome :)
Mark:
I know that is what happened, I`m more lacking an understanding of "how" it happened.
ie. How are they ensuring the scrolling down the screen is in synch, at the right time....are they using timers with info from text files or simply making a 3d level of the layout and running a camera through it (I know that would never happen but you get what I mean).
I know a couple of the free GH-clone games use xml files with the info of what button, start time of when pressed, and length it is held for - which makes complete sense......
but how are they then translating this into the game to scroll at the correct time. Is this even possible with Blitz audio commands?
Maybe I`m making this more complex than it really is - I just cant get my head around it.
Genexi:
GH3 - I just did Tenacious D - The Metal on Expert, took me a couple of hours!
I`m on level 7 now and have just done Stricken...wish me luck :)
To start with I just knocked up a front end to see if the guitar would work (360 wired GH2 guitar) and now it has, well I hadn`t even thought about the next bit - hence this post to get some ideas.
To start with I`ll use some mp3s, but getting 3 tracks for bass/rythm/vocal etc wont be a problem as a lot of my friends are in bands and record regularly.
I would make all the noted configurable also, but I`m concentrating on the guitar atm just for fun :)
Sledge:
I have played this and this is what got me curious as to if I could get he guitar working myself - which I did.
Unfortunately it is coded in Python, which I don`t get - and as I said I`m more looking to understand "how" it works rather than getting a bit of code.
I agree with that review tho - I stopped playing because it looked pants...theres a jave one too called Freetar which has a cool editor.
You load in the mp3, hit play and it records whatever you press as the song plays, you then save and load that into the game and it is playable.
How is this possible - what is the theory behind it...what are they doing to take the info and store it and then play it back as a level, in time and in synch?
As I said above its to do with timing, how are they making the times recorded in the txt file (for example) scroll down and be at the right time/place on screen as the song is playing?
Any other ideas / suggestions / theories welcome :)