Guitar Hero Engine - How?

Miscellaneous Forums/General Discussion/Guitar Hero Engine - How?

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Does BMax support streaming yet?

One thing that's always worried me if I were to code my own GH spin-off (which will likely never happen since I play GH3 to death everyday...can't, fricken, beat, Dragonforce..) was the fact you'd have to deal with multiple audio streams (one for lead, one for bass/rhythm, and one for vocal/drum), and making the engine capable of keeping the graphics up with the audio regardless of interuptions and slowdowns.
(which is never the case with a console since they don't have antivirus, firewalls, windows running in the BG...)


On a random note rIk, if you can, make all the buttons configurable, so people can run the thing on any random controller they may have.
(such as my Wii GH controller which I use on my Mac)