multiople textures + closed mesh

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I've never had a major problem with unwelded meshes. I need this to do proper flatshading but on the odd occasion the gap is visible.

I built a 2d level editor earlier this year and found that the mesh gaps were even more visible. I made a function which extrudes each vertex by a tiny amount based on it's vector to the center of the triangle - this got rid of my visible gap issue and may work for stencils.

Have you got a screenie if this is not what you mean?