V0.45

BlitzMax Modules Forums/MiniB3D/V0.45

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Yes, there is - see minib3d.bmx. There are octrees, quadtrees and kd-trees - kd-trees are used by default, and are created automatically.

To clarify, are you still recommending octrees for collision detection? I recall seeing something that indicated always use CreateOctree(mesh:TMesh,max_polys,max_levels) as part of setting up collision detection; is that still true?