Strict is not only cosmetics, but enables a few compiler and GC options.
For example local does scope as useless as in Blitz3D if you don't use strict. This means only a function is a scope that ends, nothing else.
This has a serious impact on performance.
For example local does scope as useless as in Blitz3D if you don't use strict. This means only a function is a scope that ends, nothing else.
This has a serious impact on performance.