What about looping through all the verts in the model and setting thier vert color to red. Then switching them to use vert colour when there selected (using entityfx) then when there not selected setting entity fx to 0
Would this actually work? as in when entity fx was at 0 it would show the texture/base colour normally, and only shwo the red when vertex colours where turned on?
Would this actually work? as in when entity fx was at 0 it would show the texture/base colour normally, and only shwo the red when vertex colours where turned on?