V0.45

BlitzMax Modules Forums/MiniB3D/V0.45

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simonh, the problem with loading meshes seems to be located in the method I have posted above. If you collapse the animmesh FreeVBO will be called and without checking if a vbo is attached this will result in a unhandled memory exception.

I have tested it today on a not VBO capable machine and my fix seems to fix it.