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Dreamotion3D engine v4.0.0, 06-Dec-2007
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v4.0.0
Initially, the two most important changes are:
- the code of the engine becomes OpenSource
- Dreamotion3D becomes only one render engine.
It thus does not manage any more the collision and physics.
In the future we will try to write a complementary module
for the management of the collisions and the physics, which
will be based on the API one of PhysX.
for the principal improvements of the engine:
- the terrain engine was re-examined and improve
- the system of octree was re-examined,
- better ressource managements (better stability),
- direct access with the classes of the elements created by the engines,
- complete documentation and in English (still summary, but who should quickly fill out)
The next major changes will be:
- real mesh animation system,
- real shadows mapping system.
So....you make also your wrapper opensource? ;)
cu