Has anyone fixed TurnEntity and RotateEntity?

BlitzMax Modules Forums/MiniB3D/Has anyone fixed TurnEntity and RotateEntity?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Well I have no understanding of Quaternions TBH I just adjusted his code so its wrapped in a function (makes it easier to use and understand) :)