How robust is BriskVM 2?
Is it something that could be used to allow players to script game objects in a multiplayer server envoironment, assuming that things that are under the control of the developer (access to native functions, thread timeouts, etc) are locked down tight?
Could a player potentially lockup or crash the server using the virtual machine's core functionality, by creating an infinite loop, etc?
Is it something that could be used to allow players to script game objects in a multiplayer server envoironment, assuming that things that are under the control of the developer (access to native functions, thread timeouts, etc) are locked down tight?
Could a player potentially lockup or crash the server using the virtual machine's core functionality, by creating an infinite loop, etc?