BriskVM 2 : new beta available

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How robust is BriskVM 2?

Is it something that could be used to allow players to script game objects in a multiplayer server envoironment, assuming that things that are under the control of the developer (access to native functions, thread timeouts, etc) are locked down tight?

Could a player potentially lockup or crash the server using the virtual machine's core functionality, by creating an infinite loop, etc?