BriskVM 2 : new beta available

Miscellaneous Forums/Blitz Showcase/BriskVM 2 : new beta available

The Forum Archive is locked. These are the original blitzbasic.com forums, kept so their posts can still be read and searched. No new topics, replies or edits can be made here. To join the conversation, head over to the Blitz3D+ forums.

How robust is BriskVM 2?

Is it something that could be used to allow players to script game objects in a multiplayer server envoironment, assuming that things that are under the control of the developer (access to native functions, thread timeouts, etc) are locked down tight?

Could a player potentially lockup or crash the server using the virtual machine's core functionality, by creating an infinite loop, etc?