The grabpixmap trick effectively flushes the graphics pipeline which by logic seems like a good state to be in before asking for a synchronized flip.
The directdraw interface dates back to 95 and is still supported by directx9 (possibly a lot more reliably than it ever was we trust).
If you using pure max2d i'd recomend testing out the dx9 libs for your windows users, Doug seems very wise in his approach to such things.
The directdraw interface dates back to 95 and is still supported by directx9 (possibly a lot more reliably than it ever was we trust).
If you using pure max2d i'd recomend testing out the dx9 libs for your windows users, Doug seems very wise in his approach to such things.