EdzUp: With global set to false, it seems to 'stick' when it pitches too far up or down.
With global set to true, what you've written works like RotateEntity rather than TurnEntity.
(edit: And because it bypasses so much of the normal functionality, it plays badly with the other Entity commands.)
With global set to true, what you've written works like RotateEntity rather than TurnEntity.
(edit: And because it bypasses so much of the normal functionality, it plays badly with the other Entity commands.)