How do I choose which animation to use per thing
right now, here is the code for him to move.
I have extracted the animation for the dwarf to be idle, now he is just idle, when I push the button to walk.
Thank you for all you have done so far, I hopefully only need a little more of your time.
right now, here is the code for him to move.
;idle ExtractAnimSeq char, 292, 325 ;run ExtractAnimSeq char, 16, 26 seq=1 While Not KeyDown( 1 ) ;jump If KeyHit( 57 )=True Then TranslateEntity char,0,9,0 ;speed boost If KeyDown( 16 )=True Then MoveEntity char,0,0,9 ; Controls If KeyDown( 203 )=True Then TurnEntity char,0,1,0 If KeyDown( 205 )=True Then TurnEntity char,0,-1,0 ;move character forward and animate If KeyDown(200) MoveEntity char,0,0,.1 If AnimSeq( char )<>seq Animate char,1,.2,seq,1 End If
I have extracted the animation for the dwarf to be idle, now he is just idle, when I push the button to walk.
Thank you for all you have done so far, I hopefully only need a little more of your time.