Ok, my guy is on the ground, cool :)
but:
If KeyDown(200)
MoveEntity char,0,0,.08
If AnimSeq( char )<>seq Animate char,1,.2,seq,1
End If
I used this code, while he does not stop, while i am holding the button, he does not stop animating after i release the arrow key.
I am so sorry for being thick =(