puki: v120
IPete2: ive split the track mesh into 2 so that just the bit of the track i need to be tested is tested and ive made a low poly dummy of the car mesh and it runs alot better, its still not super smooth though im not running a lo end system so it making me think i should have basic shadow option so that the user can select basic shadows if there systems not up to the real time ones.
As for your surgestion of deleting receivers on the fly I havent a clue how id do it because i have 1 light and 4 cars with shadows and they can be spread out at any distance around the track, how do you go about tracking which sections to delete and which to activate?
thanks for your help :O)
Pete
IPete2: ive split the track mesh into 2 so that just the bit of the track i need to be tested is tested and ive made a low poly dummy of the car mesh and it runs alot better, its still not super smooth though im not running a lo end system so it making me think i should have basic shadow option so that the user can select basic shadows if there systems not up to the real time ones.
As for your surgestion of deleting receivers on the fly I havent a clue how id do it because i have 1 light and 4 cars with shadows and they can be spread out at any distance around the track, how do you go about tracking which sections to delete and which to activate?
thanks for your help :O)
Pete