Swimming...

Blitz3D Forums/Blitz3D Beginners Area/Swimming...

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Can't test this at the moment but I'm wondering...

Place a pivot in front of the player near center mass. Reduce gravity to zero if the pivot is below the water plane, but ONLY while the head pivot is ABOVE the water plane. That way the player can still dive under if they rotate forward.

Would that work?