"Include" is a static thing done at compile time, not a dynamic change at run time. To load separate levels during the game, define all the setup information for your levels in some sort of data file (the simplest would be a text file that lists the level mesh and the locations of all the enemies) and have a function load that data file and place all the meshes and what not according to that data (lookup ReadLine.) Then pass a variable to that function to define exactly which level file to load.
Something like:
Something like:
LoadLevel("Level"+levelnum+".lvl") Function LoadLevel(filename$) ClearWorld file=OpenFile filename level$=ReadLine file LoadMesh(level+".b3d") ;repeat previous two lines for rest of data CloseFile file End Function