I've almost pissed my pants! I saw Gandalf asking a few questions on the blenderartist's python forums and hoped he was adding new features to this fantastic script.
This is great news. Blender now supports two sets of UV co-ords and it sounds like gandalf has got this to work with his exporter so we can lightmap from within Blender, export to .b3d and all for free... brilliant. Normal maps too... result.
This is great news. Blender now supports two sets of UV co-ords and it sounds like gandalf has got this to work with his exporter so we can lightmap from within Blender, export to .b3d and all for free... brilliant. Normal maps too... result.