As part of my personal RPG project, I've just finished my HL-2 BSP to B3D model format - ie just now.
What I have done is basically strip away the BSP structure to create a mesh/meshes.
I'm currently looking at a Dark Messiah HL-2 BSP that weighs in at 14MB - 1,695 objects - 187,588 vertices - 57,011 faces.
I can collapse the model into a single mesh that has the same amount of vertices and faces - but is obviously 1 object, instead of 1,695.
I'm still analysing what effect the conversion has into B3D format.
I'll see if I can load up a vanilla HL-2 BSP.
What I have done is basically strip away the BSP structure to create a mesh/meshes.
I'm currently looking at a Dark Messiah HL-2 BSP that weighs in at 14MB - 1,695 objects - 187,588 vertices - 57,011 faces.
I can collapse the model into a single mesh that has the same amount of vertices and faces - but is obviously 1 object, instead of 1,695.
I'm still analysing what effect the conversion has into B3D format.
I'll see if I can load up a vanilla HL-2 BSP.