Zenith
Hey Zenith! Thanks for the feedback.
Glad you enjoyed the wall drillers - if you want to try the nuke (which I'm sure you'll get a kick out of)
hit tilde, type give upgrade (you'll get 99 upgrade points and can install everything).
Well feel versus code is one thing ;-) - may be some time down the line, but I have made a number of tweaks to the gameplay which I'm confidant made things flow better.
Hmm - I may bring the rear wall of the level in to close off that area. Thanks.
In the full game, it'll be the first level using the network play and so I will have a little more info for the player - probably a cutscene and more popups.
I tried to give the player a clue with the beeping soundfx - but an on-screen counter couldn't hurt as well - thanks for the tip.
Appreciate it
Hey Zenith! Thanks for the feedback.
Glad you enjoyed the wall drillers - if you want to try the nuke (which I'm sure you'll get a kick out of)
hit tilde, type give upgrade (you'll get 99 upgrade points and can install everything).
Oh man, that's really cool. It feels a lot more capable of multiplayer now ;)
Well feel versus code is one thing ;-) - may be some time down the line, but I have made a number of tweaks to the gameplay which I'm confidant made things flow better.
I realized one flaw, if you go behind the base you can pop in some missiles and practically destroy anything inside.
Hmm - I may bring the rear wall of the level in to close off that area. Thanks.
One thing that wasn't obvious to me at first was that you have to start there for a while until it pops up
In the full game, it'll be the first level using the network play and so I will have a little more info for the player - probably a cutscene and more popups.
perhaps you can add a counter while sitting there.
I tried to give the player a clue with the beeping soundfx - but an on-screen counter couldn't hurt as well - thanks for the tip.
but yeah, I'll bug hunt in a bit.
Appreciate it