its all good after this i want to tackle Lightmapping and BSP.
I did include an example on how to return the Tbrush back into a textured mesh, i also added extra variables on the surface to store Surface brushes as either an int or a Type object. I have to make the read in out functions externally.
I did include an example on how to return the Tbrush back into a textured mesh, i also added extra variables on the surface to store Surface brushes as either an int or a Type object. I have to make the read in out functions externally.